

You’re allowed to step on the stones with the “Y,” “A,” and “trident” symbols. The clues are actually revealed to you by Tivir, an NPC whom you met earlier in Marcella’s outskirts. Haven of the Enlightened Ones: The Witch’s Bridge – Later in the campaign, you’ll come across the Witch’s Bridge (seen below).These are the “triangle,” “hydra,” “T,” “J,” “Capricorn,” and “A.” The Abandoned Catacombs – The runes that you can step on are shown on the wall.Think of it as akin to Indiana Jones and the Last Crusade, where you need to step on the correct plates to finish the objective. There are floor plates with symbols, and you’ll see clues that tell you which ones you can step on. King’s Bounty II has a few puzzles involving runes and floor plates. King’s Bounty II puzzle solutions guide – Solving runes and pillar contraptions in the campaign We also have a beginner’s guide to get you started with the basic mechanics and combat system. Note: For more information, check out our King’s Bounty II guides and features hub. Here’s our King’s Bounty II puzzle solutions guide to help you with various runes, pillars, and quests such as Palatinus the Mad Genius, the Abandoned Catacombs, the Witch’s Bridge, Philanthropist and Patron of the Arts in the Mages’ Tower, helping Rick with the Grotto at Windy Port, the Castle Forten riddle for Heinrich’s Inheritance, and more. Although a majority of these tasks are easy and straightforward, others might have clues that are cryptic or non-existent. Indeed, there are even cases when you’d select the Finesse ideal only to be presented with tricky moments. King’s Bounty II has several quests, some of which lead to puzzles.
