
Naturally appearing resources vary widely between zones. A zone’s climate (temperate, tropical, arid, etc) impacts growth of different crops plants have a preferred climate. Ocean access is often a priority for loading merchant ships. There are typically two of these per zone, located at different housing areas. Regional Specialties, the crafts used in trade routes, can only be made at specified crafting stations. Some housing areas have a small “community center” with some combination of water well, farming seed vendors, basic crafting stations, auctioneers, mail and warehouse NPCs, or Mirage Island portals. Housing areas are available in protected zones, zones that have occasional wartime periods, and open PvP lands. There are many factors that determine how desirable a particular housing area is, and different players will have different priorities! You’ll see some of these indicated by icons on the map, but just as many are unmarked, to be found by enterprising explorers. These housing areas may have restrictions on the size or type of property that can go there, such as only small farms or only medium or larger homes, aka Luxury Housing. Throughout all of the lands of ArcheAge, there are designated areas where housing and farms can be placed. The act of claiming a piece of land is often referred to as “placing” a house or farm. Houses are bought as deeds on Mirage Isle where one can take a tour through life-sized demo houses for each layout, see mini models of the different color and material options available for each type of house, and see deed details like the amount and type of resources needed to actually build the house once placed. The house sitting in that footprint may have more or less interior space, even within the same size category! These dimensions refer to the actual footprint of land around the house, which is protected and can be used to grow plants and livestock just like a farm. Farmhouse: 24×24 meters (a small house on a medium plot of land). Houses come in a variety of pre-made designs that fit into the following categories: This type of farm allows for the cultivation of corals, kelps, and shells that you can’t otherwise grow. Aquafarms have a central air supply rather than a scarecrow, which allows you to refill your breath and stay underwater longer. This is a 16×16 farm that can only be placed underwater in specified areas, usually near the coastline. Building the scarecrow is what allows you to lock the farm’s access to you.Ī more advanced type of farm is the Aquafarm. This step is an important one! When a farm is first placed, the land is claimed by your character, but anyone can still plant or harvest from it. Once placed, farms have a single step of construction where you provide wood for the scarecrow in the center.
These come from a set of farming quests offered very early in the game by the Blue Salt Brotherhood. There are two sizes of farm: 8×8 meters and 16×16 meters. Keep reading to hear what you can expect out of land ownership in the game. Choosing where to live involves weighing your access to conveniences, climates, pleasing environments, and availability of land. Houses and farms are not instanced, meaning they are visible to anyone passing by they have a real location, like “across the road from Windshade Village” or “on the south coast of Villanelle”.
In ArcheAge, players have the opportunity to actually own property located out in the game world.